Intelligence System
$15,000–$30,000
CAPABILITY DEMO — NOT THE MARKETING SITE'S DEFAULT
Everything on this page is real, working Aceternity UI components, most of them running on Framer Motion. None of it ships to a visitor browsing the rest of siteborne.com—this page is measured and excluded from that budget on purpose, not by accident. It exists to answer one question honestly: what does SITEBORNE actually build when a project's scope calls for this level of motion, not whether the marketing site should look like this by default.
WHY THIS PAGE EXISTS, SEPARATELY
The rest of this site is built to prove a specific discipline: compress aggressively, code-split by page so nothing loads until a visitor actually needs it, and prefer native CSS over a JavaScript animation library whenever the same visual result is achievable without one—see the Production Proof page for exactly what that costs, measured, not estimated. That discipline is a choice, not a limitation. This page demonstrates the other half of the same argument: the full Aceternity UI and Framer Motion toolkit is available, already integrated into this codebase, and ready to use on a project where the scope justifies its cost. Buyers do not have to choose between a fast site and a well-designed one—SITEBORNE chooses, deliberately, on a page-by-page basis, and discloses which choice was made where.
GENERATIVE TEXT
This page's own headline, "Motion is available. It just isn't the default.", is this exact component: words fading and sharpening into focus in sequence rather than appearing all at once. It only runs once per visit, so reload the page to see it again from the top.
BENTO GRID
HOVER BORDER GRADIENT (ORIGINAL)
The main site uses a native-CSS rebuild of this same visual idea—see Building SITEBORNE for why. This is the unmodified original, for comparison.
FLOATING DOCK
Icons grow as the pointer nears them and settle back as it moves away—the same spring-physics dock pattern used in native desktop interfaces. Shown here contained in its own panel; in a real build this anchors to the bottom of the viewport as persistent navigation.
ALSO AVAILABLE, NOT DEMONSTRATED LIVE HERE
A background-beam field, a scroll-tracing beam, a 3D card tilt effect, and the rest of Aceternity UI's catalog are available to scope into a real project. This page shows a representative sample, not the complete library—ask in the project brief for anything specific.
Discuss a design-forward build